CD Projekt Red, Hello Games, and the Few Studios That Still Give a Damn

The Witcher 4, Cyberpunk 2, and the latest No Man’s Sky update show CD Projekt Red and Hello Games still fight for players while the rest of the industry cash grabs.

CD Projekt Red, Hello Games, and the Few Studios That Still Give a Damn
Image Courtesy CD Projekt Red & Hello Games

Most AAA publishers today? They flat out do not care. They ship broken games, charge you seventy bucks, and then have the audacity to ask for another twenty for digital horse armor. The business model is not “make a good game,” it is “make a live service trap and bleed the player base.” You see it every time Ubisoft or EA spins up another “season pass.” You see it every time Activision locks content behind battle passes. The industry is drowning in greed.

And then you have the outliers. CD Projekt Red. Hello Games. The handful of studios that screw up like everybody else but actually stick around to fix it. They care enough to earn trust back instead of burying mistakes under the next cash grab.


From Meme to Masterpiece: Cyberpunk’s Turnaround

Cyberpunk 2077 launched in 2020 as one of the worst AAA disasters ever. It was lawsuits and refunds, T-posing NPCs, broken saves, and consoles that could not even run the game. Most publishers would have apologized, shrugged, and moved on to the next monetized release. CD Projekt Red did not.

They fixed it. They rebuilt it. They dropped Phantom Liberty, which turned Cyberpunk into a legitimate masterpiece. Four years later, people talk about it as one of the best RPGs in years. That does not happen by accident. That happens because the studio actually cared enough to grind for years when the rest of the industry would have abandoned ship.

Now they are staffing up The Witcher 4 with over 400 devs, while Cyberpunk 2 enters pre-production with a growing team. These are not side projects. These are major bets. CDPR wants players back on board, and they are earning it.


No Man’s Sky: Infinite Planets, Infinite Redemption

Hello Games had its own disaster. No Man’s Sky launched in 2016 as the butt of every meme. Too much hype, not enough game. The phrase “trillion planets and nothing to do” defined its reputation. Sean Murray became a joke.

Most publishers would have slapped out a sequel, shut the door, and left players stranded. Hello Games did the opposite. They kept updating. Over and over. Free content, new systems, reasons to keep coming back.

The latest No Man’s Sky update, Voyagers, adds custom Corvettes big enough to serve as flying bases for you and your entire crew. You can walk around, decorate interiors, build med bays, war rooms, teleporters. You can open the hatch and spacewalk into the void, or even skydive from ship to ship. It is ridiculous, and it is awesome. And it proves that Hello Games is still building the game they promised nine years ago, when everyone else had written them off.


Why These Studios Hit Different

Both CD Projekt Red and Hello Games messed up. One shipped a busted RPG. The other shipped an empty galaxy. But they earned redemption because they did what the rest of the industry refuses to do. They fixed it. They did not pivot to predatory monetization. They did not abandon their players.

Meanwhile, the EAs, Ubisofts, and Activisions of the world keep spitting out the same broken promises. They charge you up front, then charge you again for “premium packs,” then sunset the servers when the cash stops flowing. They never look back. They never own the mess. They just sell the next one.

That is the difference. CDPR and Hello Games want to keep you around for the long haul. Everyone else wants your wallet today and your silence tomorrow.


Last Quarter🪙

So, is CD Projekt Red better than everyone else? And is No Man’s Sky proof that Hello Games belongs in that same conversation? Yes. Not because they are perfect. Not because they never screw up. But because they still believe games are worth fixing.

The Witcher 4 and Cyberpunk 2 are getting full steam ahead treatment. No Man’s Sky just got another massive update nearly a decade after launch. These are studios investing in players, not just shareholders.

Meanwhile, the rest of the AAA industry is still counting skins, loot boxes, and battle pass tiers. It is pathetic. If you are sick of being treated like a wallet instead of a fan, keep your eye on the few studios that still give a damn. They are the ones proving that gaming does not have to suck.